Elemental / Wizard / Action
- / 1
![1 Pitch 1 Pitch](/img/symbole/fab/small/pitch_1_sml.png)
Ice Fusion (As an additional cost to play Icebind, you may reveal an Ice card from your hand.)
Deal 3 arcane damage to any target. If Icebind was fused and deals damage to a hero, freeze a card in their arsenal until the start of your next turn. (A frozen object can't be played or activated.)
Commune
- / 3
![Defense Defense](/img/symbole/fab/small/defense_sml.png)
Elemental / Wizard / Action
- / 1
![1 Pitch 1 Pitch](/img/symbole/fab/small/pitch_1_sml.png)
Ice Fusion (As an additional cost to play Icebind, you may reveal an Ice card from your hand.)
Deal 3 arcane damage to any target. If Icebind was fused and deals damage to a hero, freeze a card in their arsenal until the start of your next turn. (A frozen object can't be played or activated.)
Commune
- / 3
![Defense Defense](/img/symbole/fab/small/defense_sml.png)