Light / Warrior / Action / Attack
1
![Resource Resource](/img/symbole/fab/small/resource_sml.png)
/ 2
![2 Pitch 2 Pitch](/img/symbole/fab/small/pitch_2_sml.png)
As an additional cost to play Take Flight, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)
If you've charged this turn, Take Flight gains go again.
Commune
3
![Attack Attack](/img/symbole/fab/small/attack_sml.png)
/ 3
![Defense Defense](/img/symbole/fab/small/defense_sml.png)
Light / Warrior / Action / Attack
1
![Resource Resource](/img/symbole/fab/small/resource_sml.png)
/ 2
![2 Pitch 2 Pitch](/img/symbole/fab/small/pitch_2_sml.png)
As an additional cost to play Take Flight, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)
If you've charged this turn, Take Flight gains go again.
Commune
3
![Attack Attack](/img/symbole/fab/small/attack_sml.png)
/ 3
![Defense Defense](/img/symbole/fab/small/defense_sml.png)