Light / Warrior / Action / Attack
1

/ 2

As an additional cost to play Take Flight, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)
If you've charged this turn, Take Flight gains go again.
Commune
3

/ 3

Light / Warrior / Action / Attack
1

/ 2

As an additional cost to play Take Flight, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)
If you've charged this turn, Take Flight gains go again.
Commune
3

/ 3
