Mechanologist / Action / Attack
1

/ 2

Boost (As an additional cost to play Zipper Hit, you may banish the top card of your deck. If it's a Mechanologist card, Zipper Hit gains go again.)
Commune
4

/ 3

Mechanologist / Action / Attack
1

/ 2

Boost (As an additional cost to play Zipper Hit, you may banish the top card of your deck. If it's a Mechanologist card, Zipper Hit gains go again.)
Commune
4

/ 3
