Mechanologist / Action / Attack
- / 2

Boost (As an additional cost to play Zero to Sixty, you may banish the top card of your deck. If it's a Mechanologist card, Zero to Sixty gains go again.)
Commune
3

/ 3

Mechanologist / Action / Attack
- / 2

Boost (As an additional cost to play Zero to Sixty, you may banish the top card of your deck. If it's a Mechanologist card, Zero to Sixty gains go again.)
Commune
3

/ 3
