Mechanologist / Action / Attack
- / 2
Boost (As an additional cost to play Zero to Sixty, you may banish the top card of your deck. If it's a Mechanologist card, Zero to Sixty gains go again.)
Commune
3
/ 3
Mechanologist / Action / Attack
- / 2
Boost (As an additional cost to play Zero to Sixty, you may banish the top card of your deck. If it's a Mechanologist card, Zero to Sixty gains go again.)
Commune
3
/ 3