Créature : humain et clerc
Initiative
Parade

Perturbation


1/1
Créature : esprit et clerc
Vol, initiative
Chaque créature que vous contrôlez a parade

.
Si le Geist protecteur de chapelle devait être mis dans un cimetière d'où qu'il vienne, exilez-le à la place.
2 / 1
Creature - Human Cleric // Creature
First strike
Ward

(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays

.)
Disturb


(You may cast this card from your graveyard transformed for its disturb cost.)
1/1
Creature — Spirit Cleric
Flying, first strike
Each creature you control has ward

. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays

.)
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
2 / 1