Rituel
Jouez un tour supplémentaire après celui-ci. Exilez Part the Waterveil.
Éveil 6 —
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(Si vous lancez ce sort pour son coût d'éveil, mettez aussi six marqueur(s) +1/+1 sur un terrain ciblé que vous contrôlez et il devient une créature 0/0 Élémental avec la célérité. C'est toujours un terrain.)
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6 —
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(If you cast this spell for its awaken cost, also put six +1/+1 counter(s) on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)