Elemental / Ranger / Action / Arrow / Attack
1
![Resource Resource](/img/symbole/fab/small/resource_sml.png)
/ 3
![3 Pitch 3 Pitch](/img/symbole/fab/small/pitch_3_sml.png)
(Arrows can only be played from arsenal and only if you control a bow.)
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional
![Resource Resource](/img/symbole/fab/small/resource_sml.png)
this turn.
If Frost Lock was
fused, it gains +1
![Attack Attack](/img/symbole/fab/small/attack_sml.png)
and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."
Majestueuse
3
![Attack Attack](/img/symbole/fab/small/attack_sml.png)
/ 3
![Defense Defense](/img/symbole/fab/small/defense_sml.png)
Elemental / Ranger / Action / Arrow / Attack
1
![Resource Resource](/img/symbole/fab/small/resource_sml.png)
/ 3
![3 Pitch 3 Pitch](/img/symbole/fab/small/pitch_3_sml.png)
(Arrows can only be played from arsenal and only if you control a bow.)
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional
![Resource Resource](/img/symbole/fab/small/resource_sml.png)
this turn.
If Frost Lock was
fused, it gains +1
![Attack Attack](/img/symbole/fab/small/attack_sml.png)
and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."
Majestueuse
3
![Attack Attack](/img/symbole/fab/small/attack_sml.png)
/ 3
![Defense Defense](/img/symbole/fab/small/defense_sml.png)