Shadow / Brute / Action / Attack
2
![Resource Resource](/img/symbole/fab/small/resource_sml.png)
/ 2
![2 Pitch 2 Pitch](/img/symbole/fab/small/pitch_2_sml.png)
As an additional cost to play Dread Screamer, banish 3 random cards from your graveyard.
If a card with 6 or more
![Attack Attack](/img/symbole/fab/small/attack_sml.png)
is banished this way, Dread Screamer gains
go again.
Blood Debt (At the beginning of your end phase, if Dread Screamer is in your banished zone, lose 1
![Life Life](/img/symbole/fab/small/life_sml.png)
.)
Commune
5
![Attack Attack](/img/symbole/fab/small/attack_sml.png)
/ 3
![Defense Defense](/img/symbole/fab/small/defense_sml.png)
Shadow / Brute / Action / Attack
2
![Resource Resource](/img/symbole/fab/small/resource_sml.png)
/ 2
![2 Pitch 2 Pitch](/img/symbole/fab/small/pitch_2_sml.png)
As an additional cost to play Dread Screamer, banish 3 random cards from your graveyard.
If a card with 6 or more
![Attack Attack](/img/symbole/fab/small/attack_sml.png)
is banished this way, Dread Screamer gains
go again.
Blood Debt (At the beginning of your end phase, if Dread Screamer is in your banished zone, lose 1
![Life Life](/img/symbole/fab/small/life_sml.png)
.)
Commune
5
![Attack Attack](/img/symbole/fab/small/attack_sml.png)
/ 3
![Defense Defense](/img/symbole/fab/small/defense_sml.png)