Light / Action / Attack
2

/ 2

If 3 or more cards have been put into an opposing hero's banished zone this turn, Impenetrable Belief gains +2

while defending.
Commune
4

/ 2

Light / Action / Attack
2

/ 2

If 3 or more cards have been put into an opposing hero's banished zone this turn, Impenetrable Belief gains +2

while defending.
Commune
4

/ 2
