Light / Warrior / Action / Attack
1
/ 3
As an additional cost to play Take Flight, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)
If you've charged this turn, Take Flight gains go again.
Commune
2
/ 3
Light / Warrior / Action / Attack
1
/ 3
As an additional cost to play Take Flight, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)
If you've charged this turn, Take Flight gains go again.
Commune
2
/ 3