Mechanologist / Action
- / 1
![1 Pitch 1 Pitch](/img/symbole/fab/small/pitch_1_sml.png)
The next Mechanologist attack action card you play this turn gains +2
![Attack Attack](/img/symbole/fab/small/attack_sml.png)
.
If you have
boosted this turn,
opt 1.
(Look at the top card of your deck. You may put it on the bottom.)
Go again
Commune
- / 3
![Defense Defense](/img/symbole/fab/small/defense_sml.png)
Mechanologist / Action
- / 1
![1 Pitch 1 Pitch](/img/symbole/fab/small/pitch_1_sml.png)
The next Mechanologist attack action card you play this turn gains +3
![Attack Attack](/img/symbole/fab/small/attack_sml.png)
.
If you have
boosted this turn,
opt 1.
(Look at the top card of your deck. You may put it on the bottom.)
Go again
Commune
- / 3
![Defense Defense](/img/symbole/fab/small/defense_sml.png)