Mechanologist / Action / Attack
- / 1
![1 Pitch 1 Pitch](/img/symbole/fab/small/pitch_1_sml.png)
If you control a card on the combat chain that was boosted, the defending hero must defend T-Bone with an equipment they control if able.
Boost (As an additional cost to play T-Bone, you may banish the top card of your deck. If it's a Mechanologist card, T-Bone gains go again.)
Rare
3
![Attack Attack](/img/symbole/fab/small/attack_sml.png)
/ 3
![Defense Defense](/img/symbole/fab/small/defense_sml.png)
Mechanologist / Action / Attack
- / 1
![1 Pitch 1 Pitch](/img/symbole/fab/small/pitch_1_sml.png)
If you control a card on the combat chain that was boosted, the defending hero must defend T-Bone with an equipment they control if able.
Boost (As an additional cost to play T-Bone, you may banish the top card of your deck. If it's a Mechanologist card, T-Bone gains go again.)
Rare
3
![Attack Attack](/img/symbole/fab/small/attack_sml.png)
/ 3
![Defense Defense](/img/symbole/fab/small/defense_sml.png)